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​ tModLoader is essentially a mod that provides a way to load your own mods without having to work directly with Terraria's source code itself. This means you can easily make mods that are compatible with other people's mods, save yourself the trouble of having to decompile and recompile Terraria.exe, and escape from having to understand all of the obscure 'intricacies' of Terraria's source code.

It is made to work for Terraria 1.3+. TModLoader saves worlds and players separately from vanilla worlds and players.

Vanilla worlds and players can be ported to tModLoader worlds and players simply by copying over save files. Modded content is saved in files separate from.plr and.wld files, so you can also port modded players and worlds back to vanilla at the cost of losing your modded stuff.

My goal for tModLoader it to make it simple as possible while giving the modder powerful control over the game. A secondary goal is that anyone who works with tModLoader enough will be able to make their own standalone mods. Volosatov valerij ivanovich knigi.

TModLoader is designed in a way as to minimize the effort required for me to update to future Terraria versions. Feel free to either suggest hooks or push hooks to Github (link in a later section).

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Also please don't email me, I almost never check my email. Instructions​ To create a mod, first run tModLoader. Click on the 'Mod Sources' button in the main menu, then click on the 'Open Sources' button to open the folder which contains your mod sources. In this folder, create another folder for your mod, then put all of your.cs files and.png files in that folder. When you are done, build your mod from the 'Mod Sources' menu. If the mod failed to build, the game will show you one compile error, and give you an option to view all compile errors as a text file. If the mod successfully builds you will be returned to the main menu.

If the game crashes or a mod fails to load, the game will display the error and also give you the option to view the error as a text file. Mods that crash on loading are automatically disabled. Mods are automatically enabled when they are built. If you are using Mac/Linux, it is possible that your mod will fail to build, no matter what you do. In this case, you will have to pre-compile your mod (see documentation on build.txt for more info). Detailed instructions can be found here: To distribute a mod, once you have built it, click on the 'Mods' button in the main menu, then click on the 'Open Mods Folder' button. You will find a file with the.tmod extension for you to distribute.